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Changelog

What changed, newest first.

0.40.44 Current

  • Fixed: the client works under Modrinth App now.

0.40.42

  • Linking Discord now gives you your roles. With an active licence you get Klient, on the premium plan also Premium, and BETA with the Beta add-on - the moment you link, whenever your plan or licence changes, and they are taken away when the licence expires or you unlink. New roles are coloured and shown separately in the member list.
  • Adding elements to the HUD is on the right mouse button now: right-click empty space in the chat or in the HUD editor to open the "Add to HUD" panel. The left button only drags.
  • .gps no longer spins around a waypoint instead of walking: it counts a waypoint as reached when you pass it, also mid-hop, and does not turn the body toward a point that is straight above or below it.

0.40.41

  • Updates no longer install on their own. When a new version is out, the game asks first: a small window before Minecraft starts, and in the main menu a screen with Aktualizuj / Później. Update downloads it and offers to close the game so the new version starts next time; Later leaves everything as it is and does not ask about that version again until you restart. A release pushed on purpose by the administration still installs without asking.

0.40.40

  • .gps is much smarter now. It places blocks: it lays a bridge over a gap and pillars up with blocks from your hotbar, and plans around the number of blocks you actually carry. .gps <x> <y> <z> go also takes a height - it climbs, digs down onto solid ground or pillars up to that level. It climbs ladders, vines and scaffolding, and never digs bedrock or anything next to lava.
  • .gps works with your movement modules: with Speed on it only steers and cuts corners at speed, Step lets it plan 2-block climbs, and NoFall lets it plan longer drops.
  • Speed has a new Vanilla mode: a plain boost. It holds sprint, hops on every landing and keeps your horizontal speed at the Speed setting times normal sprint speed (1.0 is vanilla).

0.40.39

  • .gps <x> <z> go plans its route now, the way Baritone does, instead of walking straight at the target and digging whatever stood in the way. It walks, climbs, drops, jumps small gaps and digs only where the plan needs it - and a plan never contains bedrock or any other unbreakable block, so it no longer stands there trying to dig through one. The next few steps are drawn in the world, and it replans if you get pushed off the route.
  • New module Step (Movement): steps up whole blocks at once (height 1 to 2.5) and sends the server the arc of a jump while it does, which is what NoCheatPlus accepts.
  • New module Blink (Movement): holds your movement back and releases it all at once when you switch it off (or every Max Time seconds). A box and a ghost model show where the server thinks you are.

0.40.38

  • The Radio module is back, with 15 Polish stations to pick from: Lunaris Radio, Lunaris Rap, Radio Maryja, RMF FM, Radio ZET, Eska, Eska Rock, VOX FM, RMF MAXXX, RMF Classic, Antyradio, Chillizet, Radio 357, Radio Nowy Swiat and Radio Zlote Przeboje, plus a custom stream URL. It is only the module - the separate Radio window is not part of it.
  • Kill Effect now fires reliably. Many servers remove a killed player's body before the client ever sees 0 health, and the effect used to be dropped in that case. It now also plays when the target vanishes within 1.5 s of your last hit while standing within reach.

0.40.37

  • The automatic developer bypass is gone. Until now a dev-style launch skipped the licence on its own (the account's log had status=DEV_BYPASS lines), so a client could run with no session at all - on the owner's machine too. Every launch needs a licence now, exactly like a player's, and the only bypass is asked for by name on the command line: -Dlunaris.devBypass=true.

0.40.36

  • The updater now refuses to install a download that is not a whole client: it has to contain the guard library, the class that owns its native symbols, both mixin configs and fabric.mod.json, and a plausible number of classes. A jar from another build (or a half-finished download) can no longer replace the client you are running - before this, one instance ended up with such a jar and the game refused to start on the licence screen.

0.40.34

  • The client no longer writes its own debug files. Six of them used to sit next to the configs after every session - the licence log (account, hwid, every verdict), the guard log, the trace-wipe report, the init/uncaught error dumps and the thread watchdog. Those are written records that name the client, which is exactly the artefact a screenshare looks for. They are gone from shipped builds now, whatever an older version left behind is deleted on the next launch, and anything you actually need to know (licence, blocked modules) still appears in chat. Nothing else changed.

0.40.33

  • A disarmed client can no longer wipe your loadout. When quiet mode (or a licence block) switches every module off, the autosave that followed wrote that all-off state into your config and your setup was gone on the next launch - that is exactly what happened after a screenshare-tool false positive. Those writes are skipped now, so the modules come back the way you left them.
  • Self Destruct no longer switches the other modules off or clears their keybinds on the way out. It cleans the machine, it does not touch your config - the panic used to leave an empty loadout behind.

0.40.32

  • Fixed the client switching every module off mid-game for no reason on some machines: a toolchain binary whose name happens to match a screenshare tool (the copy of echo.exe that ships with Git / MSYS2, not the screen-share suite) triggered quiet mode. A matching name alone is no longer enough - the path is checked too, so a real screenshare tool is still noticed and a clean machine is left alone.
  • Nothing else changed in this build; 0.40.31 stays valid, this is the fix for anyone who saw their modules turn off while nothing suspicious was running.

0.40.31

  • Fixed the client switching itself off a couple of minutes into a session: the native guard was never loaded on some launches, so the licence could not be confirmed and every module was turned off. The guard now loads with a fallback, so a lost hook delays it by seconds instead of disarming you.
  • Fixed configs "disappearing": when the client was switched off, the autosave wrote every module as disabled. You keep your layout now.
  • Rebuilt the native protection (probe, machine fingerprint, watermark, thread hardening) and stopped it from taking the whole guard down when a single check is missing.
  • No PowerShell anywhere anymore - the jar cleaner and the one-time system repair are plain commands, which also removes two things screenshare scanners used to flag.
  • Removed the Radio panel and the Owner panel.
  • Health/hunger bars: hearts instead of an HP number (1 heart = 2 HP, so 60 HP reads 30), single-colour fills, experience row with the level in the middle and no percentage, and the vanilla experience bar no longer overlaps them.

0.40.30

  • ClickGUI: the Configs tab is smaller, and every tab can be dragged to a new spot by its header.
  • New "Accent Color" setting - pick any color for the whole ClickGUI, not just a fixed theme list.
  • Streamer Mode renamed to Name Protect, with a new "Others Nick" option: give every other player the same fake nickname instead of just asterisks.
  • New module Glow: a real glowing outline through walls for players and mobs, with a custom color or Rainbow.
  • Radio got its own screen (station list, custom stream URL, volume, play/pause) instead of only the settings panel.
  • Self Destruct updated.

0.40.29

  • DonutSMP tab: four new modules - Region Map (DonutSMP region grid on the HUD, drag it with the chat open), Chunk Finder (chunks with a full-honey bee hive, merged into one flag), Spawner Nametags (box + 16-block activation ring + tracers on every spawner) and Weather Notifier (rain / thunder notification).
  • Custom Blocks window redone: dark body instead of the bright purple, every block has a colour plate (icons were missing), and on a big GUI Scale it shrinks to fit instead of being cut off at the top and bottom.

0.40.28

  • Anarchia and DonutSMP are now one tab with a switch at the top: pick Anarchia or DonutSMP and the list shows that server's modules (both ClickGUI styles).

0.40.27

  • Fixed again: the admin message on the screen is drawn on a plain translucent card instead of the blurred one, so its text is always visible in game without opening the chat.

0.40.26

  • Fixed: the admin message on the screen (top banner and full-screen card) only showed text with the chat open; it is now always visible in game.

0.40.25

  • Sus Chunk Finder rebuilt: it reads the server's block light, so it finds amethyst geodes you cannot see (hidden amethyst lights its own air), plus over-grown kelp, bamboo, vines, dripstone and ripe sweet berries. Flagged chunks merge into zones with a marker at the likely base spot. Options: Sensitivity, per-block toggles, Scan Speed, Render Y, Fill / Outline Opacity, Smart Mode, Merge Radius, Centroid Marker, Notifications.
  • Storage ESP rebuilt: Outline / Full mode, range up to 256, Highlight Alpha, Tracers, a toggle per container type (chest, trapped chest, ender chest, shulker, barrel, spawner, hopper, furnace), double chests drawn as one box, and Hide Opened for containers you already opened.

0.40.24

  • The DonutSMP tab now has its own donut icon in both ClickGUI styles.

0.40.23

  • New DonutSMP tab with Sus Chunk Finder (finds probable bases from rotated deepslate, grown kelp / cave vines / bamboo / cocoa, honey in bee nests, vines and amethyst; options: Simulation Distance, Sensitivity, Smart Adjustment, Alpha and a toggle per block) and Storage ESP (boxes chests, barrels, shulkers and more through walls; also listed in Render).
  • Fixed: a config made at one GUI Scale (e.g. 2) hid the keybind list, staff list and other HUD elements off-screen for players on another scale (e.g. 3). Elements now keep their relative spot and are always clamped to the screen.

0.40.22

  • New module Anchor Macro: finds a respawn anchor next to an enemy on its own, charges it with glowstone and explodes it with the item from the chosen slot. Range, rotation and one click per tick are kept within GrimAC's checks.
  • Auto Web rebuilt: feet, head, then the block the target is walking into, one verified placement per tick shared with Auto Trap, slot swapped only on the server side, and it builds on its own webs without waiting for the server. Instant and BlocksPerTick were removed.
  • No Push rewritten from scratch - same options (Players, Blocks), all logic in one place.
  • Speed: new Strafe mode - no boost, it only keeps your airborne momentum and steers it toward the movement keys.
  • New modules: No Hunger (no hunger drain from sprinting and jumping; the Sprint and Ground options are separate because GrimAC can detect both) and Boat Fly (fly the boat you are riding).
  • Block ESP: new option "Dropped Items" - outlines items lying on the ground.
  • Fixed: with Better Painting on you could not eat or drink while aiming at a cobweb - right click now uses the item in your hand.

0.40.21

  • Auto Web rewritten from scratch: head first then legs (including the tiles the target's hitbox sticks into), a sticky target lock, one placement per tick shared with Auto Trap, and the slot is handed back only on a tick with no placement. The Instant mode was removed.
  • BackTrack rewritten from scratch: it starts only after you hit a player, keeps all packets in order (no more setbacks), and the target's HP, hurt animation and armor update live while its position is held.
  • BackTrack: with Min Range at 0.0 there is no minimum at all - the target is held for the full Delay instead of being released early.
  • BackTrack: new option "Knockback Delay" - holds your own knockback for a set time (0-1000 ms), to GrimAC it looks like normal latency.
  • New HUD watermark: the server section shows "luqidproxy" instead of the proxy's random address.

0.40.20

  • Knockback Displacement now really redirects knockback: only the extra knockback of a sprint hit follows your yaw, so the module makes the hit a sprint hit (new option "Force Sprint Hit").
  • Free Camera: you can hit players by hand. The hit goes through only when the target is within reach of your real body and the server-side rotation is aimed at it, so it passes GrimAC; too-far targets are ignored.

0.40.19

  • Window Screen: the PC view now works right on the small screen in the world - click, scroll and type into the app, and switch apps from the tab bar (Right Ctrl). A Fullscreen view is available as an option.
  • Window Screen: much sharper picture - the app window is enlarged to 1920x1080 (option "Resize Window", restored when you turn the module off), higher max resolution and smoother scaling.

0.40.18

  • New module Window Screen (Render): hangs an app window (Spotify, Discord, a browser...) in the world as a 3D screen. Press Right Ctrl for a full PC-like view: click, type, scroll and switch between open apps. Hold the Move Key to drag the screen. Windows only.
  • New module Knockback Displacement (Combat): redirects the knockback of your hits - Dynamic pushes the target towards you, Fixed uses an angle you set. Needs a server with vanilla knockback.
  • Criticals: Web Crit reworked - it now gives a critical while you fall inside a cobweb.
  • No Push no longer removes real knockback, only small pushes from bumping into players.
  • New HUD: the watermark now drops below the Tab list including the header and footer sent by the server, so it no longer covers players.

0.40.17

  • KillAura no longer flags Grim's BadPacketsZ: it used to send two input packets on every hit, now that pair is only sent while you are riding something.
  • New HUD: new "HUD Style" option - Solid (as before), Blur (dark frosted glass) or Liquid Glass (strong blur with a light sheen). Applies to Target HUD, Active Binds, Info HUD and Scoreboard.
  • Auto Drip removed from the Anarchia tab (Auto Dripstone already opens the trapdoor), so the tab now has 15 modules.

0.40.16

  • Anarchia tab, all 16 modules: Auto Drain, Auto Drip, Auto Dripstone, Auto Nielota, Auto Nemos, Better Painting, Elytra Detector, Entity Visibility, Eq Panel, Error Killer, Hand Checker, Msg Spammer, Pearl Tracker, Tracers, Trap Detector and Anti Kostka.
  • Auto Dripstone moved from Combat to Anarchia and reworked: it now finds a closed trapdoor with pointed dripstone under it, aims at it and opens it (Range slider). The old "place dripstone on enemies" behaviour is gone.
  • Auto Armor now really picks the best armor: it compares actual defence (armor points + toughness) and protection enchants, so netherite beats Protection IV iron and a nearly broken piece no longer replaces a healthy one.
  • Auto Web: Place now defaults to Full (legs + head) so the target can't just walk out, and Strict Raycast no longer rejects every placement because of a ray that stopped exactly on the block face.
  • New HUD: smaller overall size, with Target HUD, Inventory and Spotify sized to match the other elements. Spotify can be scaled (Shift + right click) and still expands on a plain right click.
  • New HUD, Target HUD: shows KillAura's target even behind a wall, mobs get the Lunaris logo, and player heads are drawn sharp instead of blurred.

0.40.15

  • New module Trap Detector (Combat): spots traps by clusters of "decorations" - signs (hanging too), buttons, levers, banners, armor stands, minecarts, paintings - and warns with distance, object count and coordinates. Chunks are scanned a few per tick and cached, so it doesn't lag.
  • New module Anti Kostka (Player): Save Key remembers your hotbar layout, Restore Key puts it back instantly - taking items from the inventory first, then from other hotbar slots.
  • New module Logout Spots (Render): marks where a player logged out with their nick, HP, armor and held items, and tells you in chat when they log out, come back, or when you walk up to the spot (each message can be turned off).
  • New module No Interact (Player): blocks right-clicking containers, doors, redstone, beds, signs and (optionally) entities, and can stop the sign editor from opening. The item in your hand still works - eat or throw a pearl while looking at a chest.
  • New modules No Hurt Cam, No Gui Blur and No Bad Effects (Render): no camera shake on damage, no blurred background behind menus, and Blindness / Darkness / Nausea hidden separately - visual only, the effect itself stays, so nothing flags.
  • New module Hit Indicator (Render): a quick flash and an expanding ring on every hit, in the theme colour or your own.
  • Auto Dripstone: waits for the server to confirm a placement before trying the same spot again (no more dripstone vanishing from the hotbar with nothing placed), Auto Drop only mines once the stalactite really exists, and mining no longer steals KillAura's aim.
  • HUD: new "Spotify" element - cover, title, artist, progress bar and a live equaliser for whatever is playing in the Spotify app. No login needed.
  • Online configs: redesigned browse and "New config" windows - config cards with name, code and age, one-click Load, loading animation and a retry button.
  • Fixes: block icons no longer disappear in the block picker, text settings (e.g. Name Protect) are now saved in configs, and a window shows the update download when the game starts.

0.40.14

  • AutoTrap: when the target digs through a wall and steps into the hole, the existing box is extended and repaired instead of a second 1x1 box being built next to it.
  • HUD: new "Array List" element - enabled modules as separate rounded pills, longest on top, text in a theme-to-white wave, draggable.
  • Auto Nemos: stays locked on one target instead of flipping between two nearby enemies, and no longer disturbs AutoTrap/AutoWeb's aim on ticks it doesn't place.

0.40.13

  • Update on startup: before Minecraft opens, the client checks for a new version, downloads it and starts the game again on the new version right away - no more playing a session on an outdated build.

0.40.12

  • Auto Dripstone: new "Auto Drop" option (on by default) - once a stalactite is placed above the target, it mines the block holding it up (real, hardness-paced breaking, aimed with rotation) so the dripstone falls on them right away instead of sitting there.

0.40.11

  • A downloaded update is now verified before it replaces the current jar, and a missing shader no longer crashes the game (fixes a crash on the main menu after a damaged jar).

0.40.10

  • KillAura: removed the "No Cooldown" option.

0.40.9

  • Clients two or more versions behind now update automatically (download + 3 min countdown before the game closes). Admins can cancel the countdown or switch this off in the panel.
  • HUD "New" mode: Keybinds list is rounder and a bind turns from white to green while its module is enabled.

0.40.8

  • New module: Auto Dripstone - places pointed dripstone under or above enemies. Idea by drip_mleko.
  • Auto Nemos: fewer skipped placements - the aim is checked before the shared placement slot is used, the click point varies (no repeated rotation flags) and a dropped placement is retried much sooner.
  • NameTags: the Lunaris logo next to other Lunaris players now shows in its real colours instead of a black silhouette.
  • .rtc chat: new look (gradient badge, arrows, colours) and admin tools - admins can write as ADMIN and send a private message to one player.

0.40.7

  • The game now checks for updates every 5 minutes while it is running, not only at startup.

0.40.6

  • New command .rtc <message>: chat with everyone else on Lunaris, with a short 0.5 s delay between messages.
  • New command .online: shows who is on Lunaris right now.
  • NameTags: a Lunaris logo now appears next to the name of every player who is also on Lunaris (option "Lunaris Logo").
  • Streamer Mode: new "Only Friends" option - hide only your friends' names and skins, everyone else stays visible.
  • Admin panel: messages on players' screens are set in seconds and show up within about 5 s; a forced update now closes the game after 3 minutes (with a countdown).

0.40.5

  • Removed the StreamProof module.
  • Discord RPC is now on by default, including for existing configs (switched on once - you can still turn it off afterwards).
  • The team can now put a message on every connected player's screen from the admin panel, and force everyone to update at once (the game downloads the new version and closes after a 10 s countdown).
  • Updates now clean up an older leftover copy of the mod from the mods folder at startup.
  • Website: "Add me to the server" now says whether you were added, were already on the server, or it failed (with an invite link).

0.40.4

  • Fixed a crash when a chat command failed (unknown command, wrong arguments) - the game closed instead of showing the error.
  • Fixed more commands and tab-completion that could crash the same way: commands with number / true-false arguments, friend / key / macro / module / config name completion, and a few Rockstar modules.
  • Name Protect: new "Hide Friends" option - turn it off to keep your friends' names and skins visible while everyone else is hidden.
  • Click GUI: fits small monitors and big Minecraft GUI Scale - the whole menu scales down to stay fully visible.
  • Click GUI: the Theme Editor hides itself on small screens; a small button beside it (or "> Theme" at the edge) shows or hides it, and it remembers your choice. The GUI Scale slider now works too.

0.40.3

  • Auto Nemos: water at the target's feet is removed by the feet cobweb itself (water gone and target webbed in one placement); water at the head and around is removed with a lever.
  • Auto Nemos: places through walls and paintings wherever the anticheat allows it, and the placement range is now measured the way GrimAC does - fewer skipped placements and no FarPlace flags.
  • Click GUI: text settings are finally visible and editable - e.g. your own nick in Streamer Mode (Ctrl+V works).
  • Block ESP: range up to 500 blocks with a much faster scan (nearest blocks first, only chunks your client has loaded).
  • Block picker: block names and texts in English; searching in Polish still works, also without Polish letters.

0.40.2

  • Removed the in-game licence screen (Copy HWID): the client no longer disconnects you or blocks modules - you can play without a licence. Logging in to the launcher and the site still needs an active licence.

0.40.1

  • KillAura Shield Breaker fixed: the swap back from the axe now happens a tick after the hit, so GrimAC no longer flags it (PacketOrderE) and the shield actually gets disabled.
  • KillAura: against a raised shield Smart Crit no longer waits for a jump - the axe hit goes out straight away.

0.40.0

  • Fixed Minecraft closing instantly on startup when Figura (or another mod touching entity rendering) was installed.
  • KillAura rebuilt: rotations Smooth, Human, Anarchia, Snap and Polar - all silent, the camera stays yours.
  • KillAura Smart Crit: waits for the real attack cooldown (hits used to go out at ~80% and lose the crit), holds the swing only while a jump is in progress, and sends the sprint stop before the hit.
  • KillAura: new Shield Breaker - swaps to an axe from the hotbar for the hit when the target blocks, then swaps back.
  • KillAura: simpler settings - Rotation, Targets, Range, Pre Aim Range (now up to 100 blocks), Smart Crit, Shield Breaker.
  • HUD: the classic Interface is back, fully in English, with the Lunaris logo in the watermark.
  • Hotkeys: every bound module is always listed; disabled ones are dimmed instead of hidden.
  • Click GUI: back to the classic panel menu; the Modern style was removed.
  • New module: FakeLag. New addon: Cosmetics (Figura costumes, accessories and weapons, downloaded on first use).
  • Licence: without an active licence the client disconnects, shows the licence screen and no module can be turned on.

0.39.5

  • Keybinds: one clean card with a title and count, rows sorted alphabetically, a theme dot for active binds.
  • Watermark: solid theme brand, plain values with muted units; only ping keeps its status colour.

0.39.4

  • New HUD redesign: every list uses the Array List look, rebuilt watermark and target HUD, text and icons properly centred.
  • KillAura Anarchia: places a cobweb on the tile towards the target before hitting.
  • AutoTrap: keeps a silent slot between placements; Swap mode stays on the block for the whole session.
  • BackTrack: the ghost model follows the server's head and body rotation smoothly.
  • Your own model turns smoothly in third person while KillAura aims.

0.39.3

  • New module: Auto Nemos - cobweb on the feet, lever at the head, cobweb above, and any water the target pours is removed with a lever.
  • Auto Trap: builds a proper box next to walls and switches to 2x1 / 2x2 when the target stands on a block edge.
  • Auto Web: fixed the camera sometimes getting locked while it was enabled.
  • KillAura: fixed GrimAC flags (PacketOrderF / Simulation) with Smart Crit while strafing and jumping; now also hits players next to your body while Free Camera is on.
  • Free Camera: the Speed and Y Speed sliders now work.
  • BackTrack: fixed it sometimes not turning off; new "Model" render shows the real player model where the server has them.
  • NameTags: new "Lunaris" style, centered text, armor icons visible again.
  • Array List: aligns to the right when placed on the right side of the screen.
  • Click GUI: fixed the menu sometimes not opening on the first key press.

0.39.2

  • Auto Trap: fixed the box stalling after the first few walls (also when the target sits in a cobweb).
  • Auto Trap: removed the automatic jump for the roof.
  • KillAura Smart Crit: now waits for the falling part of a jump and drops sprint for the hit, so crits actually land.
  • KillAura: fixed the aura sometimes not attacking at all after AutoTotem was turned off.
  • Fixed a crash when a firework rocket flew nearby.

0.39.1

  • Fixed a client crash right after joining a server (sky rendering with Ambience End Sky enabled).
  • New HUD element: Array List (Interface → Elements).

0.39

  • Fixed a crash while rendering the world (sky/fog/lighting) on some modpacks and when switching dimensions.
  • New modules: Speed, AirPlace, FastBreak, Regen, BlockESP, FakePlayer, RandomCoordinates.
  • New visuals: JumpCircle, JumpEffect, SpeedLines, VisualRatio.
  • Stability and performance improvements.
  • BackTrack: ported ping-delay handling and smoother rotation math from an updated reference implementation.
  • AutoTotem: extended with additional legit-check coverage; KillAura's "Human" rotation mode reworked.

0.36

  • New main menu background (drifting clouds) with ambient particles and a cursor trail.
  • Graphics preset switch on the main menu (Low / Medium / High / Ultra) to scale the new effects down on weaker PCs.
  • Main menu greeting now shows your Windows account name.
  • AutoTrap: fixed a placement-queue bug that could waste a tick's aim on a stale target instead of the block the server was already looking at.
  • AutoTrap: fixed walls sometimes refusing to rebuild after re-locking onto a moving target.
  • AutoTrap: fixed the roof cap rarely closing the box.

0.35

  • Redesigned main menu — hover animations and accent highlights on the menu buttons.
  • ClickGUI: new "Modern" style option alongside the classic layout (Render → ClickGUI → GUI Style).
  • ClickGUI: category panels now stay in a single row instead of wrapping onto a second row.
  • KillAura: new "Polar" rotation mode.
  • Internal security and stability hardening.

0.34 and earlier

Not individually logged here. Contact support if you need details on a specific older version.

Auto-update installs the newest version on launch — no need to track version numbers yourself.